If you don't like it, use the "keepInventory" game rule. So to be clear, these lines would make it so that every item in the world, no matter where, would never despawn until 20 minutes passed? The 5 minutes for dropped items only counts while the chunk is loaded. Gather up all the keys and hide them. It's not exactly what you want, but I think it's still a nice effect and has a similar function. I don't mind a challenge to get back to my items quickly, but the way it's implemented right now is a bit half-baked. Not dying is easy. That's a good point! You could use some commandblocks to achieve that. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. I disagree, then it would be easycraft because dying is one of the big things in minecraft when you die, think of anything else that can make you lose your stuff? I have no idea where I even died. It would either be a rare find or an expensive trade or craft. Griefer paradise. I am pretty sure it is based on ticks so it probably varies depending on server load... Despawn time is supposed to be set at about 5 minutes, though many variables will make this number different. I dunno what mod it is, but when watching the yog's youtube videos I see a tombstone appear when they die. You can get everything back if you're quick anyway; there's no reason to make dying even less of an issue. Despawning is different from when a mob dies, as the mob will not drop any items or materials when it disappears. Items about to disappear spin faster than newly dropped items. Upon one's death, items which were not in a container would drop (and could be looted by the victor or other passersby), so when one's death was imminent many players would delay the inevitable via defensive buffs while they desperately sought to place high-value items into containers. Another possibility (which seems ideal) would be to have the game generate a temporary chest with one's items inside, which chest cannot be picked up, and which will automatically despawn after five minutes or upon being closed, whichever comes first. tl;dr: Meh. You can use /entitydata or /summon to create items that last longer, or can't be picked up (either indefinitely or for a certain period of time), In Survival though, no its impossible. Also, locked chests cannot be broken unless empty, so no one can just break it and get the loot and also it cannot be destroyed by hazards like lava and creepers! It should be obvious when the timer runs, it shouldn't depend on if the chunk is loaded or not, but maybe on the distance to the player that dropped it. I really like slicedlime's version of graves. there is a way using item ages with command blocks and entitydata to stop them despawning or increasing there despawn time. New players initially spawn within a small area surrounding the world spawn point when the server is not in adventure mode. (It's been a long time). I'm running a minecraft 1.8.8 server using craftbukkit. I would vote to keep it as it is. A Minecraft-friendly version of this could be to make only items worn (armor) or in one's hotbar drop, which could prompt new combat strategies (e.g. PSN - Cack333 Minecraft is a time machine, sure it only travels in one direction, but if you want a day to end, play a little minecrack. The problem is that the penalty as it stands results in the potential destruction of hours of hard work in single player, and in PVP, the potential of all that work being turned into a benefit for the enemy. Die a few times surrounding a player's bed. PSN - Cack333 Minecraft is a time machine, sure it only travels in one direction, but if you want a day to end, play a little minecrack. Press question mark to learn the rest of the keyboard shortcuts. (This way you can still loose your loot, but to other players instead of it despawning; But, it still gives you the chance to reclaim you loot by going on a quest/search for the key). That's a bit much penalty for dying IMO. Honestly, if you do not want to have any risk of monsters, you should just enable peacefull mode. Aside from a few special mobs with unique despawn timers, … The default setting is 6000 ticks (5 min). The despawn time is whatever Minecraft has it as. I agree with your disagreement. Setup: Place these CommandBlocks into each other, in this order (in the spawnchunks), This will make items not despawn, but kill them after 20 min. You could also easily add an age score to the grave armorstand and kill the armorstand after 20 minutes (although there could be a problem if the armorstand is out of render range). Why shouldn't there be a big penalty to dying? In addition I feel like it creates an additional layer of skill. There are plenty of better options for penalties that don't bring people halfway to the point of ragequitting. There's a way to mod it. Like blinking or making a sound a few seconds before vanishing. I really like slicedlime's version of graves. Set the despawn to the max time you will allow in the spigot config, then you can easily just manually remove them yourself in a shorter time period if you do need. I always had to install a mod on my computer, not implement scripts ingame. The current mechanic of items just disappearing after 5 minutes is a bit random and frustrating: Yes I f'd up and now I have to go all the way back to find my items. It's not exactly what you want, but I think it's still a nice effect and has a similar function. - Kinkajou1015 - Kinkajou1015 User Info: gtaking5 bigpak. Especially in Hard difficulty. I'll keep it in mind, though. Also despawning items could have some kind of warning indicator. Similarly, mobs without a player within a 32–block radius about a 2.5% chance to despawn every second. View User Profile View Posts Send Message Zombie Killer; Join Date: 9/21/2011 Posts: 231 Member Details; How long do Items that … and when you fight you don't wanna die? 5 minutes is generous. If they’re difficult to obtain, I think that this would add another interesting element to the game without taking away too much of the pain of death. - Kinkajou1015 - Kinkajou1015 User Info: gtaking5 I've never seen command blocks before. You’d, furthermore, have to remember to store it by your bed, rather than have it on you at all times. It rewards foresight and would create more motivation to explore, trade, or search for rare materials. I just tested this and it doesn't seem to be true... (in 15w42a). Despawn is a term used for the game mechanic involved when a mob, a dropped item or another unplaced object disappears after a particular amount of time, during a certain time of day, or in a particular situation. The things that took you hours of work to acquire can despawn in 5 minutes. If you want to talk about a stiff penalty for death, try deaths in which items are immediately destroyed in lava, or deaths in which items are carried via water streams. If this is still too OP, it could be designed to break when you got within 10 or 20 blocks of the death spot.

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